About MI Studios

Founded in 2018, MI Studios is an independent games and technology development studio based in Australia. MI Studios is currently developing two original IP; our first release will be in the first half of 2022. We look forward to revealing these projects in the future.

What We Value:

  1. People first: Without our people, we are nothing. The organisation exists to create amazing games – and that requires talented people empowered to do their best.
  2. Quality: We make quality products. Our first priority in development is a stable and enjoyable experience that our team can be proud of.
  3. Immersion: We make immersive and visceral games; keeping the player in the moment, earning their focus and driving memorable interactions.
  4. Learning: We invest in our people, developing them and growing with them. Better trained people are happier and produce better games.
  5. Reward: It comes in many forms, but personal satisfaction is the biggest reward. Knowing that your contribution and presence is meaningful and impactful, and noticed by the the whole team and our players.

Meet the Team

Mathew

Mathew "Havoc" Weiss (He/Him)

CEO

Mathew Weiss is the CEO of MI Studios, founded in 2018 with the intention of creating AAA games in Australia. Mat is a lifelong technology enthusiast and a gamer, his passion ignited after receiving a Commodore PC at the tender age of 11. His professional background is diverse; Mat spent 10 years in the private security sector before moving into the technology space turning a hobby into a career in 2012. He started out on Service Desk positions until he was hired as an engineer for Amazon in 2019. His hobbies are TTRPGs, PC gaming in various genres (strategy, FPS, open world survival, milsim, and space), and occasionally trying to make things out of wood (poorly). He’s a father of 3 and an avid reader of military sci-fi.

Jan Jaso (He/Him)

Jan Jaso (He/Him)

CTO

Jan is CTO at MI Studios. He has more than a decade of leading engineering teams, can code in almost every language that exists and is a pioneer of cloud architecture - especially AWS and GCloud with Firebase. He is the mind behind numerous apps and games. Jan holds a few unique world-firsts in World of Warcraft (Wrath of the Lich King expansion), including world-first solo healing of 4 horsemen, and world-first 2-man (Mage, HPally) of the ICC 5-man dungeons.

Matthew

Matthew "Oni" Ballinger (He/Him)

Lead Game Developer

A game development lifer, Matthew has been creating games since he was 13, majored in Game Design and went on to teach games development at a university level while contracting for various studios and creative agencies. Matthew heads up the Game Development Team at MI Studios and applies his wide breadth of games knowledge and game design principles to ensure we make the very best games possible. "Do or do not, there is no try." - Gandalf the Grey

Kim Niemann

Kim Niemann

Lead Artist

Kim is Lead Artist at MI Studios and a founding staff member. His background is an Art Generalist with a focus on hard surface and animation/rigging, but he also knows a little bit about most of the 3D art pipelines for games. He’s currently committed to squeezing out as much as he can from Unreal Engine 5. He’s an ardent PC, and tabletop gamer, as well as VR. Offline, he has a passion for martial arts with swords and unarmed.

Alannah Higgins

Alannah Higgins

3D Environment Artist

Alannah is a 3D environment artist at MI studios. She originally studied Film VFX at AIE Melbourne, always aspired to work in a games studio. She built her first PC with her dad when she was in primary school, and has been gaming ever since. allamah.artstation.com

Kyle Taylor (He/Him)

Kyle Taylor (He/Him)

Systems, Mechanics & Level Designer

Kyle is a Game Designer at MI Studios. His day-to-day involves designing game mechanics and building game levels across our projects. Before MI Studios, he designed and tested projects for PBS Kids and worked as a consultant in Test Automation & Quality Assurance for large company-wide transition. Kyle kindly presents this fact for your ponderance: In Skyrim, the work benches and tables were forgotten on the asset list. So instead of trying to add it in last-minute, Bethesda took their bookshelves and pushed them into the ground. Next time you play Skyrim, go underground and have a look. https://kylekindaknows.itch.io/

Lachlan Page (He/Him)

Lachlan Page (He/Him)

2D Artist

Lachlan is a concept artist and illustrator working here at MI Studios. He’s spent years working on art for horror and fantasy games and projects; he loves building worlds and atmosphere. When not working on games, you can find him painting Dungeons & Dragons characters for whoever will let him (when he’s not playing himself). artstation.com/lpage

Scott Boyd (He/Him)

Scott Boyd (He/Him)

Sound Designer

Scott is a Sound Designer here at MI Studios. He’s responsible for all the audio that goes into our games, including creating and recording sound effects, foley, mixing, and working with programmers and artists to design and implement our audio systems. He originally started in the music industry before making the move over to games, and absolutely loves it. His current top 5 favourite games of all-time are Diablo, Halo, League of Legends, Destiny, and The Witcher 3.

Mitchell Grice (He/Him)

Mitchell Grice (He/Him)

Game Developer

Mitch is a Game Developer at MI Studios. Mitch works with the designers to implement ideas and concepts. He has a knack for translating design ideas into functional game code, troubleshooting code and fixing bugs. It’s the classic beating heart of game development, basically. He holds a Bachelors in Game Development.

Patrick “Patch” Kolan (He/Him)

Patrick “Patch” Kolan (He/Him)

Game Writer / Narrative Designer

Patch is MI Studios’ resident Game Writer and sometimes-marketer. Patch has worked in the games industry for 20+ years in a variety of capacities, beginning in online and print journalism at Hyper, PC PowerPlay and Official PlayStation Magazine. In 2006, he became co-founding Editor at IGN Australia. In 2014, he co-founded Reboot PR games agency before taking a sabbatical to work as Executive Producer at a mobile location-based game studio start-up. Recently he contributed to the Apple Design Award-nominated game, SP!NG. Patrick has authored numerous screenplays, short stories and novels, in addition to more than a decade of editorial, marketing and events management in the games and entertainment space. His favourite games tend to come from Nintendo, but loves point-and-click adventures and narrative-rich experiences. He interviewed Shigeru Miyamoto for an hour one time.

Ally “Euphorially” Sheather (She/Her)

Ally “Euphorially” Sheather (She/Her)

Game Artist

Alexandra, Ally for short, is a game artist at MI Studios. Studying in motion design, she initially started her career in traditional and virtual broadcast but has since moved into gaming. Outside of work she is an avid PC gamer and pop culture enthusiast. Her first game was the 1996 Tomb Raider on the PS1, and is still haunted by the tomb wolves. Nowadays you’ll probably find her streaming or playing with her cats. www.alexandrasheather.com

Stephanie

Stephanie "Domino Jack" Georgiadis (She/Her)

Social Media / Community Manager

Steph is MI Studios’ tireless Social Media & Community Manager. In her spare time, she is a streamer and influencer who has worked with brands like Blizzard ANZ, Logitech G, Blue Microphones and Astro Gaming. She has also worked with the Australian Esports League and has been a host, caster and guest on gaming panels. She’s passionate about social media and the communities within gaming. Steph collects Pokémon cards and streams a lot of Overwatch.